We still don't know everything about Comic-Con - but we
know a lot. All four days of panels have been announced, which empowers us to
start thinking about how we want to spend our SDCC days and nights. Yes, a variety of last-minute parties and activities will still
be announced. But
in general, you can start figuring out how to strike a good balance of panel
attendance, off-site events, Exhibit Hall shopping and hanging out with your
friends.
I say "good" and not "perfect" because
there is no such thing at Comic-Con. Too many unpredictable forces are in the
mix, tugging you hither and yon. You won't be able to control a lot of the
influences shaping your SDCC experience, so it's best to surrender all rigidity
right now. Which brings me to my first point.
#1. Pick your top 4-5 things for the entire Con and make
those a priority.
Be relaxed about everything else. Obviously it's easy to run
up a list of several dozen collectibles, panels, autographs and events you want
to attain. And sometimes you can pull off getting the majority of them. In
general, though, it's very easy to go off course and wind up getting hardly
any. A certain booth is sold out of an item and tells you to come back tomorrow
morning. So now you have to choose between that and a panel you were going to
line up for in the a.m. Delays and obstacles abound at SDCC.
It's best to have a very small number of must-haves and move heaven and earth to
get them. If you're successful, then you can attend to your second-tier
objectives.
#2. After recognizing what you want, recognize what you'll
have to give up to get it.
Hall H is an obvious example - you won't be sleeping
in your bed Thursday night if you want to get in Friday. And by the time you emerge on Friday
night, you probably won't be in shape for any events that night. Maybe it's
worth it, maybe it's not - but remember that you can see most trailers on YouTube
after the panels and that Hall H & Ballroom 20 playback is an
option. (This is in the Omni 4th floor ballroom.) And that sometimes you get into a big room and you're sitting so far
back that you can barely see the people on stage. Many attendees come out of
their first all-day Hall H or Ballroom 20 experience thinking it wasn't worth
it. (And others come out saying it was a life-changing experience - so maybe
there's no way to call this one ahead of time.)
#3. Know when to do the Exhibit Hall.
The Exhibit Hall is generally most manageable first thing
in the morning and right before closing. If you want to do a photo op or VR
experience on the floor or buy a certain item, don't wait until the middle of
the afternoon - get in as soon as the doors open. Some activities hand out
tickets first thing in the morning and those go immediately.
#4. Factor travel time into your panel and event plans.
That
includes crossing the street - which, if you haven't heard, is an epic
undertaking at times. Even just maneuvering within the convention center can
take some time. By the time the crowd clears from your current room and you
move through crowded halls, dodging people photographing cosplayers,
wait in line for the escalator, then work your way through a different crowded
floor, an amazing amount of time may have passed.
#5. Be strategic about going back to your room.
Some people
think they'll be able to swing by their room at the La Quinta to drop off
their bags, then come right back. Again - it's usually more of an undertaking.
Traffic is intense around the convention center. Shuttles and taxis get stuck
in stop-and-go crawls. Be ready for delays and generally sluggish travel times.
You won't be able to flit from the Xbox Lounge to lunch to a panel in 6BCF to
your room as easily and casually as you might like. Also, if you're doing a
Conan show, take into account that you'll have to pick up the tickets and that the actual taping will eat up most of your afternoon.
#6. Don't necessarily count on Nerd HQ.
While you might be banking on gobbling up Nerd HQ panels
to compensate for whatever you miss at SDCC, remember that those tickets are
just a few hundred in number and go very fast. You can't count on getting every
ticket you want. So don't necessarily write off an SDCC panel.
#7. Be aware of line surprises.
Of course the big panels will have ginormous lines. But even smaller panels can have unpredictable line dynamics. If you're orchestrating a complex line scheme with your
friends, keep that in mind. Last year I knew someone who
was moving from a panel ending at 1:45 to a panel starting at 2 - which he
thought he could do because his friend was holding his place in line. Alas,
that panel let people in early and his friend was already seated and inside
when he arrived. And the remaining line was too long for him to get in.
#8. Don't overestimate the number of panels you can sit
through.
Some panels are just really dull, no joke. It's better to mix panels and
roaming time than sit through 5 in a row, and wind up so restless that you end up
skipping the late afternoon panel that was originally your #1 choice.
#9. In fact, it's good to be generally aware that not all
panels are going to deliver.
I'm going to do a separate post on how to maximize
the creative panels available to you, but for now, I'll just say that some
panels have great descriptions and middling execution. So don't view the
practical advice panels as some kind of make-or-break career opportunity - some
are great, but quite a few just give out advice that you could pick up
in any online forum. Every year I see attendees treat a certain panel as their
big break to become a voice actor or publish a screenplay or sell their game,
and it's just not the case. That isn't to criticize the panelists, just to set realistic expectations.
#10. Sample widely.
If you've never been to a big Con before and don't know
what to expect, I'd advise mixing up your first day. Try a panel or two, prowl
through the Exhibit Hall, take in a gaming tournament if that's your thing, and
get outside to enjoy the off-sites. Go into the Gaslamp for a meal and check
out Nerd HQ. Do that and you'll understand which parts of the Con you naturally
enjoy and the parts that don't work for you.
#11. Remember to build downtime into your day.
Comic-Con is like Vegas meets Mardi Gras cranked at high speed inside your brain. I'll stereotype here and say a lot of us attendees are natural
introverts who need a certain amount of alone time to recharge. Being in the midst
of too many humans and too many demands on our attention can turn a fun Con
into an overwhelming experience. Leave yourself some breathing room to swim in your hotel pool or catch a movie/screening and isolate in the dark for a few hours. The last thing you want to do is book every hour of the day.
#12. Make time for people.
If you're super-driven, it's easy to view every person around you as some kind of impediment to the booth, toy, book or panel you want. Or you and your boon companion can stick together to the point where you block everyone else out. That's an option, but remember that you're surrounded by thousands of people who are intelligent, creative, friendly and share your interests. Take time to get to know the people in line with you. Chat up a booth vendor. Go ahead and tell a small press artist how much you admire them. The friends you make at Comic-Con will be one of the aspects you remember long after the Game of Thrones panel has faded from memory - and you'll often get invites, inside scoops and assistance you wouldn't have otherwise.
#12. Make time for people.
If you're super-driven, it's easy to view every person around you as some kind of impediment to the booth, toy, book or panel you want. Or you and your boon companion can stick together to the point where you block everyone else out. That's an option, but remember that you're surrounded by thousands of people who are intelligent, creative, friendly and share your interests. Take time to get to know the people in line with you. Chat up a booth vendor. Go ahead and tell a small press artist how much you admire them. The friends you make at Comic-Con will be one of the aspects you remember long after the Game of Thrones panel has faded from memory - and you'll often get invites, inside scoops and assistance you wouldn't have otherwise.
#13. In general, don't be
too ambitious about the Con you're going to have.
It might seem at a glance
that you can see all your favorite show panels while getting a photo with John
Barrowman and buying up multiple Dark Horse exclusives for your friends back
home - in addition to the 2-3 parties
you'll swing by each night. The reality is often quite different. Set your top
priorities, then relax and enjoy
whatever happens. Most attendees find their plans disintegrating at some point. But sometimes the best things at Comic-Con are a complete and
utter surprise - so try to enjoy the ride whatever happens.
Hi. Newbie here getting ready for my first SDCC. I have a question about something you wrote above...."Hall H & Ballroom 20 playback is a nightly option" What do you mean by playback? Is there a way to experience Hall H without dealing with lines? surely not.
ReplyDeleteYes, there is! Well, kind of. The playback sessions show recordings of the panels, without any trailers or footage. You just have to check the schedule and see which panel will be shown when. These are shown over at the Omni. Go to the programming and search for "Playback Room" and you'll see the whole schedule.
DeleteThanks for reminding me that first-timers don't know this. I'm going to amend the post.
Wow. Good to know. I will be deep diving into the schedule in the next day or so. I've spent most of my time figuring out what to do on days I don't have a ticket and found some great options thanks to your blog. I've checked out a few and yours is the most helpful so thanks again!
ReplyDeleteGlad it's helping you.
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